One 'Destiny' geek's 'Anthem' review after 47 hours as space Iron Man

It's all just a little bit of history repeating. Or so Anthem publisher Electronic Arts presumably hopes. Destiny had a rocky launch too, you see. Its moving and shooting felt great from moment one, but the RPG bits that were meant to keep people playing for triple-digit hours were overwhelming and undercooked. In those early days, people liked to play Destiny, but few actually understood it. Then, lightning struck.  SEE ALSO: 'Destiny 2: Forsaken' works because it makes FOMO a part of the game Two weeks after launch, the Vault of Glass raid was released. This pinnacle activity promised the best loot, but at some cost: it took six players to beat, and actually finishing the thing meant solving a series of cooperative puzzles while taking on the game's toughest and most imaginatively designed foes at the time. Read more...More about Entertainment, Gaming, Bioware, Anthem, and Entertainment